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Retrolink nes controller dpad button not working
Retrolink nes controller dpad button not working












retrolink nes controller dpad button not working

RetroArch becomes the C-buttons when using the libretro-mupen64plus core. So you can see whatever is configured as the "Right Analog" stick in Once you have a controller configured, RetroArch maps those PS3-styleĬonfigurations to the weirdo N64 controller layout. What analog sticks are in PlayStation layout. With Analog sticks, meaning it asks you what ABXY are in SNES layout, and The RetroArch menu has Input configuration for a SNES-style controller

retrolink nes controller dpad button not working

On Mon, at 9:50 PM, Jamie Bainbridge think I understand what the problem is here. LOVE RetroArch and want my favorite core for N64 working. Thank you for hearing me out, let me know if I can help out any further. Sticks when right thumb stick is bound to anything. ​AS you can see, B and A are combined with C-Down and C-Right, they shouldīinding any button to C-Up is not working on any of my gamepads or arcade

  • Mupen64Plus input options should allow mapping of C-up, C-down, C-rightĪnd C-left to any retropad button (specifically X and A) along with aĬbuttons are not axis always buttons, they are used for many other things.
  • Mupen64Plus input options should NOT combine C buttons with A B X or Yīuttons, right now A and B are combined in the core input options.
  • Here are a few suggestions to the dev team that would clear up tons of The Mupen64Plus core cbuttons to be bindable to buttons and not the right I would love to pass this along to the dev team to allow input options for Logitech f310 which are all standard pads.

    This is happening on Mupen64Plus for all of my controllers, PS3, PS4 and Game specific in the Mupen64Plus core NOT RetroArchs RetroPad. I want to be able to enable buttons on my ps4 controller to cbuttons as

    retrolink nes controller dpad button not working

    I want the right analog to be mapped in my retro pad as the right analog Sounds great but unbinding my retropads thumb would ruin other cores and If this isn't working for you, then it might be helpful to the devs if you explain exactly what controller you're using, what you're doing to configure it, what result you expect, and what result you actually get. When I get into a game, the C-buttons on my controller behave just like the C-buttons do with the cartridge in the console. I configure the C-buttons as the Right Analog Stick in the RetroArch menu. This is working fine for me with an N64-to-USB adaptor. However, here is the key point: You don't need to configure an analog axis as the "Right Analog Stick" in the RetroArch menu. So you can see whatever is configured as the "Right Analog" stick in RetroArch becomes the C-buttons when using the libretro-mupen64plus core. The best example I can find is this image: Once you have a controller configured, RetroArch maps those PS3-style configurations to the weirdo N64 controller layout. The RetroArch menu has Input configuration for a SNES-style controller with Analog sticks, meaning it asks you what ABXY are in SNES layout, and what analog sticks are in PlayStation layout. I think I understand what the problem is here. Thank you for your work in making a wonderful N64 emulator and I hope this can improve it! It would be beneficial to include the toggle method for users with the less-than-optimal number of buttons, but for most people we will probably want to be able to map individual C buttons to other areas of the controller for maximum compatibility with more games. Please, developers, allow for individual mapping of the C buttons, it will make the input less of a headache for everyone. Simultaneously, I have the C left and C right mapped to the right joystick of my controller. this is especially useful for games like Super Smash Bros which requires the jump button to be next to the other two buttons- this is how it would naturally be on the real gamepad and games are designed in this fashion. I cannot map the C buttons to be C buttons because of the current method of configuration.Īn example configuration is to map the Retropad A and X buttons to C up and C down respectively. For example, I own an N64 USB pad replica. This is poor design choice as it assumes that the user only has a controller with two face buttons aside from a D-Pad.

  • C buttons are mapped to face buttons, but require a toggle button to be held to become functional.
  • As is, there are two options for mapping C buttons.














    Retrolink nes controller dpad button not working